![ruse mods ruse mods](https://www.themayor.eu/uploads/city/main_image/333/default_Ruse.jpg)
Blight: Blighted enemies will take extra damage when attacked.
![ruse mods ruse mods](https://3.bp.blogspot.com/-H3uwKGsTPCk/WmEj7r_VqII/AAAAAAAAApk/T0tX6_n-8RwefONxmWjKhsUftWjlOozXgCLcBGAs/s1600/PHOTO_20171228_173937.jpg)
Knives: Knives are the Servents most dedicated weapons. In other words, it should be compatible with other Mods. HxD a hex editor and winmd5 to calculate the checksum. First, were going to need to get some tools.
#RUSE MODS MOD#
However, we don't have a way to replace them back into the game.some examples of what they look like: If we just had a way to reapply images into the suite, we could edit textures and stuff. This Mod makes no changes to the base game other than adding The Servant. Were going to need to mod the scenario files for the campaign maps however the scenario editor from the mod tools cant open Ruses scenario files and the files themselves dont have the class that contains instances for HQ spawns. (invite to this discord is in the ruse master guide)Įxtracting png files is possible. Playing as USA against any other nation will crash the game if I try to spawn a unit with a mesh from a nation that isnt also in the game. For instance in multipalyer, if I changed the left over US Lee from campaign to a british firefly mesh, and show it in menu for multiplayer, it will not crash the game if I play again the UK AI because the UK player prompts the game to access those mesh files. 9 Following, 23 Posts - See Instagram photos and videos from Gambit Ruse Glas & Apothecary (gambitruse). It all has to do with what meshes the game selects to spawn into the game. In operations, this is controlled by map and mission clustermaps which can be changed. I haven't experimented with all the meshes yet, but you can also apply boat meshes to units and they work in operations, but not in multiplayer. For your first question, answer is yes and is here: